Monsters Ate My Metropolis talks about the same four monsters, and one of the past projects Adult Swim — Monsters Ate My Condo. This time the heroes destroy cities, but this difference is not the end — changed the model of distribution of games. If the last part of the series was paid, then this is shareware, and is associated with her major problems.
Maps, monsters, city
The game is a card strategy with very simple rules. In the user’s hand has three cards, each of which is responsible for causing damage to the city. All kinds of disasters, the nuclear bomb, the call of the aliens cutting houses lasers — the options can be a lot, but they needed only to commit acts of vandalism. Is complicated by the fact that the city also has its own maps that he plays to protect and destroy the monster. So both sides and “beat” each other until either the city, the monster will not be erased from the face of the earth.
This is not all — each card has its own element, to know which can be its colour. And like in the game “rock, scissors, paper”, one element can beat another if the opponents played the matching card. For example, one user chose blue and the other red. In this case, the owner of the blue will get double the damage dealt and the second player the damage is reduced twice. This opposition is based all the fun.
It makes sense to study the opponent, to approximately represent, what colors they are, and to make decisions based on this information. If he has two cards is red and one is yellow, chances are that when you cast your blue the result will be positive. Note that the deck for cities is not a computer, but a living person, because the user always attacks someone’s possession. But the decisions for the defender receives the game itself. And does it often illogical, not counterattacking cards, even if there is a perfect opportunity. So, what kind of deck no collect, it is likely to lose because of a stupid artificial intelligence.
The deck of the city and a deck of monster, things are different, and each needs to constantly change in order to be ready for any situation. To take a card of the same element wrong — good results in such cases should not be expected. To get new capabilities allow when you purchase sets of cards: gold bestows the usual bonuses, and for the “paid” currency — a rare and very powerful.
The end of the world
I do not need to explain what imbalance it brings to the game. The user need to invest in the stocks of the city three or four strong cards, and not willing to “game” the player will hardly be able to destroy it. Very strong indicators of attack will lead to the fact that you just can’t manage to inflict enough damage and die, getting as a consolation prize, only a handful of coins. But even they do not buy something decent. To pay real money also have no desire for a set of ten cards asking for about a thousand rubles, which is too expensive for such a dubious pleasure.
Save a little additional features that Monsters Ate My Metropolis provides in battle and beyond. Playing the card, the monster can inflict additional (critical) damage, if a player time to perform the task written on the screen — for example, quickly to press a finger on the display or attach it to the screen in the specific second. This will not change the situation so radically that the user will destroy all the cities in one fell swoop, but if you combine this option with careful thinking through their moves, the outcome is often favorable.
Winning and losing in battle, the monster gets new levels and automatically “pumps” some of its characteristics. Most often they are associated with specific elements and inflict more damage when you use those or other cards. Since the deck can be placed only twelve cards, the old inevitably become unnecessary and are replaced by new, but because they can be fed to a monster for more experience.
Every week in Monsters Ate My Metropolis best players are selected, earned over the past seven days the most points. Latecomers have no chance to catch the leaders, so it is advisable from the first day to try and as often as possible to win then it is likely to receive awards. Obviously a week is too long, so you literally had to devote to the project all the time to win prizes.
Tips in the lower left corner allows you to see what card will be able to repel the attack of the opponent.
The original idea can attract the attention of any fan of card strategies (though everything here is highly simplified), but very quickly he will realize that without investing real money it’s boring.
Pros: interesting idea; the battle really require you to think through the moves; the original style and great attention to detail.
Cons: not willing to pay the user will be able to achieve success; the best players are selected only for a week, not for a day or two.